
And at 25 sunshine a piece they're pretty easy to spam at will.

Dolphin riders will jump and lose their speed (which makes them a sitting duck for peashooters), snorkelers will have to surface and get shot, etc. On pool levels, most the time lilypads will serve the same purpose (if not better) than the similar priced Tangleweeds. But I will say, it is definitely a lot harder to get a solid economy going on the nighttime levels - so I hardly ever have the sunshine to build the upper tier peashooters.
#Plants vs zombies 3 zombie quest balloon free
With spamming the free shrooms I rarely have much trouble on the nighttime levels. Free, short-range mushrooms up front, and then some peashooters and "sun shrooms" in the rear. So far during nighttime I've just been spamming the 'free' mushrooms as much as possible - and in that way towards the end of the round almost every space on the map is full. Then of course I'll probably have a couple specialized plants depending on the enemies. I don't place Torchwoods in adjacent rows unless I have an excess of Sunlight - since 'fire peas' explode and damage nearby rows. Then I try to get up a nice assortment of peashooters (normal, 3-way, etc.) as well as Torchwoods on alternating rows. That usually gets my economy rolling pretty fast. So I have 4 sunflowers before I even build my first peashooter.

I'm sure strategy varies pretty wildly depending on which level you're on - so with that said I will say I'm currently on the backyard-nighttime-foggy stage.ĭuring the daytime I typically plant 2 sunflowers right away, use a Potato Mine for the first zombie spawn, and then get 2 more sunflowers up after that. Unfortunately I forgot about that during the early stages of the game. I plan to take some screens as I play through more now. I don't remember how far I am-it's either well into "level" 3 or at the beginning of 4.
#Plants vs zombies 3 zombie quest balloon plus
Just one can cover both lanes in the pool plus one on land. I find it very effective to plant a three-shooter in the pool, if you can defend it well enough. Once you get far enough, you can place the spike plant in front of the wall-nut. It's probably very obvious, but sunflowers at the rear, followed by a snow peashooter, followed by peashooters, followed by a wall-nut is a classic defense that works very well. You always want to put these as close to the house as you can so you can keep producing should other things start to get eaten. I have some more expensive plants, so I tend to shoot for 6-8 sunflowers each go. Then I build another couple sunflowers if I can afford to, keeping pace with only one peashooter wherever the zombie appears. I may or may not plant a standard-issue peashooter in whatever lane the first guy appears-usually a few columns out. I almost always start with 2 sunflowers, both on the same row, before anything else. The mechanics are pretty simple but there is a lot of stuff to try, and a level never seems to be the same twice. I'm not sure what it is, but it's just really fun to play. It's neat to see something new and not be quite sure what it is going to do. The variety of zombies is pretty good too, IMO. There really are a ton of different ways to set up your defenses. The plants you collect as you go on are varied, but tend to have a specific function. I mean, you do have to pay a little attention to collect the sun, but it doesn't fall every 2 seconds or anything, even when you have several sunflowers. Also, for those of you who think it's a clickfest, it most definitely is not. You don't have to worry about pathing, but that doesn't mean there isn't any strategy involved. It's $10 on Steam or $20 elsewhere.įirst, this game is not Desktop Tower Defense. This thread may contain spoilers.įirst, you probably want to buy the game.

I thought I'd put a topic together to talk about the game, the good, the bad, the strategy, etc.
